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1. More Missiles! - in Ships and Modules [original thread]
must also factor in that you can get named guns that track better, while named launchers doesnt add any bonus but RoF
- by Menath Zaro - at 2004.08.20 15:11:00
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2. More Missiles! - in Ships and Modules [original thread]
must also factor in that you can get named guns that track better, while named launchers doesnt add any bonus but RoF
- by Menath Zaro - at 2004.08.20 15:11:00
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3. Laser Balancing Suggestions - in Ships and Modules [original thread]
Originally by: Kayden Drake Originally by: Menath Zaro Doesnt anyone think its wrong that with lvl 4 or lvl 5 bs skill Amarr ships can run 7 guns and 2 large armor reps forever, and at level 5 a Apoc can even sustain it while two n...
- by Menath Zaro - at 2004.08.15 13:00:00
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4. Laser Balancing Suggestions - in Ships and Modules [original thread]
Originally by: Kayden Drake Originally by: Menath Zaro Doesnt anyone think its wrong that with lvl 4 or lvl 5 bs skill Amarr ships can run 7 guns and 2 large armor reps forever, and at level 5 a Apoc can even sustain it while two n...
- by Menath Zaro - at 2004.08.15 13:00:00
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5. More Missiles! - in Ships and Modules [original thread]
What seems like the reason for them wanting to do this sig radius dependent damage, is cause they also want to increase missile speed so they can be long range weapon. Then frigs wont be able to outrun missiles as they can do today. Unless they du...
- by Menath Zaro - at 2004.08.11 10:09:00
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6. More Missiles! - in Ships and Modules [original thread]
What seems like the reason for them wanting to do this sig radius dependent damage, is cause they also want to increase missile speed so they can be long range weapon. Then frigs wont be able to outrun missiles as they can do today. Unless they du...
- by Menath Zaro - at 2004.08.11 10:09:00
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7. Laser Balancing Suggestions - in Ships and Modules [original thread]
Doesnt anyone think its wrong that with lvl 4 or lvl 5 bs skill Amarr ships can run 7 guns and 2 large armor reps forever, and at level 5 a Apoc can even sustain it while two nosferatus are used against it? Can any other ship in the game do that?...
- by Menath Zaro - at 2004.08.07 11:10:00
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8. Laser Balancing Suggestions - in Ships and Modules [original thread]
Doesnt anyone think its wrong that with lvl 4 or lvl 5 bs skill Amarr ships can run 7 guns and 2 large armor reps forever, and at level 5 a Apoc can even sustain it while two nosferatus are used against it? Can any other ship in the game do that?...
- by Menath Zaro - at 2004.08.07 11:10:00
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9. Why are Shield Ext. so much worse than Armor Reinforcers? - in Ships and Modules [original thread]
Originally by: Bigby Edited by: Bigby on 12/07/2004 23:07:42 Originally by: Aequitas Veritas This is turning into a shield vs armor tanknig thread. Those are really fairly balanced if you look at it. The Shield Extender vs Arm...
- by Menath Zaro - at 2004.07.13 19:22:00
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10. Why are Shield Ext. so much worse than Armor Reinforcers? - in Ships and Modules [original thread]
Originally by: Bigby Edited by: Bigby on 12/07/2004 23:07:42 Originally by: Aequitas Veritas This is turning into a shield vs armor tanknig thread. Those are really fairly balanced if you look at it. The Shield Extender vs Arm...
- by Menath Zaro - at 2004.07.13 19:22:00
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11. Why are Shield Ext. so much worse than Armor Reinforcers? - in Ships and Modules [original thread]
Saw this posted by Aequitas Veritas in Tomb's Missile thread, think it deserves a discussion. Originally by: Aequitas Veritas Why is it supposed to be so much harder to fit Shield Extenders for shield tankers than it is for Armor tankers...
- by Menath Zaro - at 2004.07.10 22:29:00
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12. Why are Shield Ext. so much worse than Armor Reinforcers? - in Ships and Modules [original thread]
Saw this posted by Aequitas Veritas in Tomb's Missile thread, think it deserves a discussion. Originally by: Aequitas Veritas Why is it supposed to be so much harder to fit Shield Extenders for shield tankers than it is for Armor tankers...
- by Menath Zaro - at 2004.07.10 22:29:00
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13. Turret changes - borked or not - in Ships and Modules [original thread]
Originally by: LJSilver Originally by: Menath Zaro If they go through with the changes like they are coming up to be, they have one option to make this work the way I see it: Battleships cant hit frigs and cruisers, fair enough, b...
- by Menath Zaro - at 2004.07.09 08:04:00
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14. Turret changes - borked or not - in Ships and Modules [original thread]
Originally by: LJSilver Originally by: Menath Zaro If they go through with the changes like they are coming up to be, they have one option to make this work the way I see it: Battleships cant hit frigs and cruisers, fair enough, b...
- by Menath Zaro - at 2004.07.09 08:04:00
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15. Turret changes - borked or not - in Ships and Modules [original thread]
If they go through with the changes like they are coming up to be, they have one option to make this work the way I see it: Battleships cant hit frigs and cruisers, fair enough, but a Battleship shouldnt then be afraid of facing like 10 frigs or ...
- by Menath Zaro - at 2004.07.09 00:38:00
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16. Turret changes - borked or not - in Ships and Modules [original thread]
If they go through with the changes like they are coming up to be, they have one option to make this work the way I see it: Battleships cant hit frigs and cruisers, fair enough, but a Battleship shouldnt then be afraid of facing like 10 frigs or ...
- by Menath Zaro - at 2004.07.09 00:38:00
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17. More Missiles! - in Ships and Modules [original thread]
Why were the idea of arming time cut away btw? It was very nice, except that torps had a way to long arming time... easy to implement as well :) Dont have to mess around with tuning the damage done. From a realistial point of view its also what ma...
- by Menath Zaro - at 2004.07.04 23:44:00
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18. More Missiles! - in Ships and Modules [original thread]
Why were the idea of arming time cut away btw? It was very nice, except that torps had a way to long arming time... easy to implement as well :) Dont have to mess around with tuning the damage done. From a realistial point of view its also what ma...
- by Menath Zaro - at 2004.07.04 23:44:00
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19. More Missiles! - in Ships and Modules [original thread]
Originally by: TomB They will be slower than guided missiles and rockets for sure, how much speed they would be getting and how much of an shock wave damage they would cause would be checked. Would most likely want to look at having it di...
- by Menath Zaro - at 2004.07.04 21:51:00
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20. More Missiles! - in Ships and Modules [original thread]
Originally by: TomB They will be slower than guided missiles and rockets for sure, how much speed they would be getting and how much of an shock wave damage they would cause would be checked. Would most likely want to look at having it di...
- by Menath Zaro - at 2004.07.04 21:51:00
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